This is a plain diffuse material with no specular. There is a default color map of colored and numbered squares useful in checking how texture coordinates lie.
A multiplier for the diffuse contribution to the material. This material uses the Oren-Nayer diffuse calculation. This is a more sophisticated diffuse calculation than Lambert’s.
The opacity color for this material.
Use Point Alpha
If set, the Alpha attributes will be multiplied into the final Opacity. If no Alpha Attribute exists, Opacity is unaffected.
Base Color Map
This the name of the texture file. This defaults to UVcolor.rat.
This map is useful for checking how texture coordinates lie or the lookup of a environment map.
Color Map Wrap
Determines what the texture looks like when the texture coordinates are larger or less than 0 to 1. The options are:
Repeat means the texture will repeat (tile).
Streak means the texture color at the edges is clamped and streaks outside the map.
Decal sets the color outside the texture map to the Border Color. See texture for more information.
Color Map Filter Type
Type of anti-aliasing filter used. See texture for more information.
Color Map Filter Width
Filter Width is the number of pixels, in both u and v directions, to use in filtering.
Color Map Border Color
The color used outside the map if Decal Wrap is selected.