This is the color of the smoke.
Use Point Color
If this toggle is on, the smoke color is multiplied by any point color.
The overall density of the smoke. Higher values are more opaque smoke that reflects light faster.
This is the same as Smoke Density but is used in the shadow pass. This controls how much light the smoke will block.
If this toggle is on, the smoke tests for light visibility. Enabling shadows also enables self-shadowing.
For performance reasons, it is recommended to use Shadow Maps for shadowed smoke.
This is the angle of the cone, in which the smoke will test for shadows.