This material is a constant shader and is not affected by lighting.
If no map is supplied, this is the color.
Tint with Point Color
If this box is checked, the point color, (
Cd), if defined, is multiplied
with the Color. Defaults to on.
This map is the color.
If no map is supplied, this is the opacity.
Use Point Alpha
If set, the Alpha attributes will be multiplied into the final Opacity. If no Alpha Attribute exists, Opacity is unaffected.
This map is the opacity.