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Per-object onion-skinning in the viewport. Use the Onion skinning menu on the Misc tab of the geometry object to choose between "Transform only" and "Deforming" onion skinning. You can set the number of before and after frames and other settings in the scene view’s display options.
Orient by object
Objects now have a Look up parameter. This is like the Look at parameter, but it sets the object’s up vector to point at another object. This makes it easy to animate path following and orientation without expressions.
Keep position changed
Instead of a global Keep position when moving parent checkbox in the preferences, there is now a default Child compensation preference, and per-object settings on each object’s Transform tab.
When "Child compensation" is on, moving an object does not change the position of its children (their transforms are edited to compensate for the change).
For convenience, Keep position when parenting and Child compensation are available as options in the toolbar of the Move tool.
Auto-key tuples parameters (on by default): enables Auto-key for tuple parameters. This is important when animating with the handles.
Scope parameters with animation (on by default): the animation editor will scope any parameters that have animation, so you don’t have to set auto-scope on parameters or manually scope them.
Set auto-scope flag when creating channels (off by default): automatically turns on the auto-scope flag on creating a channel. This is for unusual cases where Scope parameters with animation is not enough.
The new Ripple tool lets you easily shift groups of keys in the dopesheet.
You can now box-select multiple keys and transform or stretch them in the dopesheet and timeline.
Improved selection in the graph editor.
The = hotkey now sets the selected keyframes to automatic slope. The - hotkey sets the selected keyframes to manual slope. This is easier to use than the previous behavior where = toggled between the two modes.
Smooth Selected and Auto-Slope now normalize the acceleration. If you want to change acceleration, you must set the keys to have manual slope.
Dope sheet selections now support undo/redo.
You can cycle animation outside the keyframe range (default, hold, extend, cycle, slope, cycle offset, or oscillate). In the graph editor, choose Channels ▸ Edit channel properties.
You can also bake out cycles into real keyframe animation.
New paste methods and settings in the menu.
Added new menu items to edit scoped channels in the animation editor and the channel list.
Textured female and male versions of the simple biped rig.
The Simple Biped rig now has onion skinning, render as subdivision, and squash and stretch controls.
New pane types
The Capture Attribute Pack and Capture Attribute Unpack geometry nodes convert between traditional "index pair" storage of capture attributes, and a group of named array attributes. The array representation is easy to bind and manipulate in VEX, but does not support interpolation. This work supports future efforts to move custom rigging from SOPs to VOPs.
Easier bone selection
You can now select wireframe (X-ray) bones by clicking inside the bone (as if they were solid).
Other changes and improvements
You can add a pre-transform parameters to an object’s interface. In the parameter editor, click the gear menu and choose Edit parameter interface, then drag over the Pre-transform folder from the Node properties tab.
You can now bake keyframes from the parameter context menu.