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Improvements to Curve Groom node:
New lifting behavior and controls. Lifting with strengths from 0 to 1 should be much more natural now.
New Lock roots option. Turning this off allows hairs to move along the surface.
New Constrain length option. Turning this off allows hairs to grow or shrink.
Hair advection is faster.
New Method menu for transferring a groom to another skin geometry, on the Skin tab of the Fur object
Improved internals and use of subdivision curves give much faster user interaction and better artistic control.
Improved display of fur/hair in the viewport. Hair thickness, subdivision curves, and hair shadows display properly in the viewport’s high quality display mode.
Updated hair shader VOP and hair material in the material gallery.
New layout similar to the new Mantra Surface.
Exposed reflection size and shift parameters from the Hair Model VOP.
Removed the overall color ramp. Color is now controlled by the root and tip color, each with an optional texture map, and ramp to blend between them. A new Separate tip color parameter controls whether the tip color is different from the root.
Optional randomization of diffuse HSV and specular intensity values per-hair.
The fur object’s group parameters now have Reselect buttons.
The render view now updates on changes to
clumpmapblending attributes on the fur object.