New

Auto-rigging system makes creating new rigs easy. Auto-rig builder panel.

New

Biharmonic skin capturing generates high quality weights with much less need for painting.

New

Fast bone placement with interior snapping.

Spring-based and FEM-based skin and muscle system.

New

Flexible constraint architecture based on VOPs and CHOPs.

New

New IK from objects and IK from bones shelf tools for quick creation of IK chains.

Improved

Many enhancements to the Animation Editor.

Improved

The Pose tool now support an "Stealth" mode: you can now select handles by clicking the character skin, without needing visible controllers.

Improved

The Bones tool now has a Divisions option in the operation toolbar. You can set the divisions (or use to change it), and when you click Houdini will automatically add that many bones in a line between the points. This is useful for creating spines and tails.

Improved

Optimized for performance.

What was new in Houdini 16