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Viewport

New

Viewport visualisation of material stylesheet overrides.

New

Support for coloring agents in the viewport based on Cd point attribute.

Improved

Faster viewport display of crowds.

Clips

New

New Agent Clip Layer DOP for layering animation clips.

New

New

Controls for clip renaming and unit conversion during direct FBX import.

Improved

Improved clip selection and randomization controls.

Agents

New

Native support for collisions with height fields.

Improved

Easier attachement of props such as weapons and clothing in the Agent Layer SOP.

Improved

Support for custom collision geometry in the Agent Collision Layer SOP.

Improved

Robust and significantly faster computation of automatic joint limits in the Agent Configure Joints SOP.

Improved

Easier joint selection in agent SOPs such as the Agent Prep SOP.

Developer

Extensive HOM support for scripting agent definitions.

Foot placement

New

Hip adjustment.

Improved

Enhanced foot locking and leg adjustment, including knee damping.

Improved

Support for foot placement on real-time deforming surfaces, and on the new height field primitives.

What was new in Houdini 16