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Games support

New

Dedicated Games shelf.

New

Export rigid body and breakable simulations to FBX.

New

Export blend shapes to FBX.

New

Simulation export to textures for use in real-time engines.

Improved

Vastly improved texture baking:

  • UV cage object lets you get better tangents and normals.

  • New UDIM "Diffuse Fill" post-processing gives better mipmaps in space around islands.

  • Tangent space normal and curvature image planes.

  • Fixed issues with position and normal map image planes.

  • Occlusion-based curvature.

Houdini Engine

New

Remote debugger: live view and manipulation of game engine scene within Houdini.

Improved

HAPI 3.0 can now work with HIP files and node networks in addition to digital assets.

Improved

Support for packed primitives.

Improved

Many UE4 and Unity plug-in enhancements.

Improved

Engine for Maya now names Maya objects based on the name attribute in Houdini.

What was new in Houdini 16