See also what’s new in Ocean FX.

New

Suction force: art-directed fluids driven by animated geometry.

New

Waterline open boundary option on FLIP tanks prevents splashes up the sides of the tank.

New

Guided simulation: drive a hi-res FLIP ocean simulation from an ocean spectrum.

New

Native support for collision with height field terrains.

Improved

Physically correct simulation of surface tension. The included Drip and Crown splash shelf tools demonstrate the effects.

Improved

Enhanced viscosity solving. Slip controls let you define areas that are more or less slippery, so for example you can have mud slide off a character’s eyes faster than the rest of the face.

Improved

Improved collision resolution.

What was new in Houdini 16