New

Complete overhaul of hair and fur creation, grooming and rendering to produce a fast, versatile, interactive and procedural system.

  • Open, SOP-based approach to grooming (no black boxes).

  • Unrestricted layering of grooming operations in SOPs.

  • Rich set of dedicated tools, such as clump, frizz, curl, trim, extend and part.

  • Flexible masking tools to isolate areas of interest.

  • Ability to override any attribute via texture maps or 3D paint.

  • Total freedom to mix 2D (surface attribute painting) and 3D (guide hair shape) grooming.

  • Equal editing access to grooming guides and generated hair.

New

High-quality hair visualisation in the viewport.

New

Render-time evaluation of grooming SOP network in mantra replaces "fur procedural", without using an extra license. The hair interpolation preview in Houdini and render-time hair interpolation use the same (open) SOP network.

New

Hair and Fur desktop with specialized shelf tools and radial menus.

New

Initialize Guides shelf tool runs a wind simulation to set up natural initial guide orientations.

New

Parameters for grooming attributes have a "paint" button that lets you paint the attribute in the viewport.

New

New hair material.

Improved

Much better hair rendering in the viewer.

Improved

Greatly improved hair performance. The new hair/fur tools take advantage of compiled SOPs, OpenCL, and advanced OpenGL features.

What was new in Houdini 16