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Viewport visualisation of material stylesheet overrides.
Viewport rendering of complex shaders. Viewport support for metallics, coat, occlusion, reflection, and more.
Infinite reference plane with rulers. This is distinct from the construction plane, with a separate control on the viewer’s display toolbar.
HOM support for scripting the viewport.
The viewport and mantra now support automatically cusped vertex normals.
Houdini can now export blend shapes to FBX.
You can now save HIP files in a plain text format (File ▸ Save as text). This makes it easy to compare and merge files, and check them into your version control system.
Ability to add and edit tags on parameters. Currently you can tag parameters as OpenGL parameters for viewport rendering.
You can now save assets as a directory of plain files. This makes it easy to compare and merge assets, and check them into your version control system.
You can launch an external diff tool from within Houdini to view differences in the textual representation of two assets, or an asset and an older backup version.
The Houdini application and frameworks are now completely contained in the application folder (
Upgraded the Qt UI library from 4.8.5 to 5.6.1 and the PySide Python UI library from 1.2.2 to 2.0.