See also what’s new in FLIP fluids.

New

Complete overhaul of the Ocean FX architecture, based on point instancing of unlimited layered ocean spectra.

New

Infinite oceans: tile-free approach that eliminates artifacts.

New

Render-time generation of ocean surface in dedicated mantra procedural.

New

Waves can be applied artifact-free even to deformed/warped base grids.

New

Art-directed, animated hero waves can be mixed in seamlessly.

New

Masking tools to isolate areas of interest.

New

3D particle foam system for a richer and more realistic look.

New

Guided simulation: seamless blending of FLIP fluid sim with ocean surface.

Improved

Improved boundary layer that preserves boundary velocities

Improved

Very fast, OpenCL accelerated.

Changed

The Guided Ocean Layer shelf tool replaces the Splash Tank and Wave Layer Tanks tools. The Guided Ocean Layer tool creates higher-quality output than the old tools.

What was new in Houdini 16