Houdini 20.0 Nodes Dynamics nodes

Agent Terrain Adaptation dynamics node

Adapts the legs of a biped agent to conform to terrain.

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Since 14.0

This node is used as part of a crowd simulation to modify the transforms of agent leg bones to avoid intersection with terrain.

Parameters

Group

Specifies a group of agents that this node should affect.

Activation

Whether or not to activate this node.

Terrain Object

Path to the terrain geometry object.

Lean Angle Per Frame

When navigating uneven terrain, the agent can lean forwards or backwards. This parameter specifies the maximum angle (in degrees) that the agent can tilt by in a single frame.

Backward Lean

Specifies how far (in degrees) the agent can lean backward.

Forward Lean

Specifies how far (in degrees) the agent can lean forward.

Ankle Offset

The vertical offset to apply when raying the terrain below the ankle for checking intersection.

Toe Offset

The vertical offset to apply when raying the terrain below the toe for checking intersection.

Inputs

Agent

The packed primitive agent to modify.

Outputs

Agent

The modified packed primitive agent with terrain adaptation applied.

See also

Dynamics nodes