This operator controls the particle simulation within its POP network.
Time at which simulation starts, based on seconds using the FPS of the scene.
At start time, simulation has already been running this long
Geometry to use as initial state of simulation
This value is used to initialize the pseudo-random sequence used by the simulation. It is useful for generating different simulations from the same network.
How many times to cook in between frames
Max # of Particles
Controls the maximum number of particles that can exist in the simulation at any given moment. A value of 0 means particles can always be birthed.
Remove Unused Points
Remove the points associated with dead particles. This can reduce the memory footprint of the simulation. On the other hand, disabling this option can improve performance by recycling points. Changing this option can affect the point numbers associated with individual particles.
The path to a SOP to use as Context Geometry N.
The display or render SOP can be specified using paths of the form object_path/display_sop or object_path/render_sop, respectively.
Transform the particles to the space of this object when this network appears in a Viewer.
Number of frames of animation to cache when this network appears in a viewer. Specify 0 for no caching, -1 for infinite caching, or another value for a specific number of frames of caching.