Houdini 16.5 Nodes Shader nodes

Select shader node

Select which shop to use for rendering based on valid render types and expressions.

The Select shop allows you to select which shop to use for rendering based on valid render types and expressions.

When using multiple renderers, the Select shop will choose the first input which has a RenderMask which matches the target renderer. For example, if the first input is a RenderMan™ shader and the second is a vex shader, then the first input will be used when generating rib and the second will be used for vmantra.

Also, it is possible to animate which shop will be applied. This is useful when rendering with multiple passes. An expression can be written to switch inputs based on the render pass being executed.

Parameters

Input 1

Choose this input if the parameter is not 0.

Input 2

Choose this input if the parameter is not 0.

Input 3

Choose this input if the parameter is not 0.

Input 4

Choose this input if the parameter is not 0.

See also

Shader nodes