Houdini 20.0 Nodes Shader nodes

Mantra: Sprite Procedural shader node

Renders points as sprites, small textures that are always normal to the camera.

Note

This procedural works best if no bounding box is specified in the interface.

Parameters

Main

Object

This is the object which contains the sprites to render. If the option is turned off, then this object’s geometry will be used. If another object is specified, it must be output to mantra for this procedural to work.

Velocity Attribute

This is the name of the velocity attribute to be used for motion blur. The attribute must exist as a point attribute.

FPS

This specifies frames per second for motion blur.

Attributes

This pattern specifies which point attributes should be copied to the sprite.

IFD Bounds

Bounding Box

The bounding box controls let you specify a bounding box for the referenced geometry. Only when this bounding box is “on screen” will mantra load the referenced geometry. You can set Bounding box to No bounding box required, in which case mantra will always load the references geometry regardless. You can also specify the bounding box by referencing the SOP’s bounding box in the SOP Bounds parameter.

SOP Bounds

The geometry whose bounding box you want to reference.

Min Bounds

The minimum bounding box dimensions, when setting explicit bounds.

Max Bounds

The maximum bounding box dimensions, when setting explicit bounds.

Shader nodes