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Face to Surface Conversion
When converting from a set of polygons to a mesh, a single mesh will result only if:
more than one polygon is in the input, and
each polygon has exactly four points, and
the polygons are arranged as n rows by n columns
the polygons share coincident points (see Facet OP)
Otherwise, each polygon is converted individually into a mesh. In fact, any individual face can be converted to any surface. This is accomplished by cutting the face into three or four adjacent sections, and then creating a patch from them.
Subset of primitives to convert.
Which geometry types will be converted.
What the geometry will be converted to.
Method of surface construction.
Level of Detail
Use a floating point level of detail to determine conversion resolution. A value of 1 will divide once per voxel.
Point density in U direction.
Point density in V direction.
Point density for the trim curves.
Exact number of points to be computed within each span.
Point count in U direction.
Point count in V direction.
Point count for the trim curves.
Spline order of curves & surfaces in U.
Spline order of curves & surfaces in V.
Evaluate base or feature surface for position.
Evaluate base or feature surface for attributes.
Retains original geometry along with converted geometry.
Interpolate Through Hulls
Splines will preserve the shape of the geometry they are converted from. Otherwise, points in the geometry are used as points in the hull.
When converting volumes to polygons, this is the value of the isosurface that will be extracted. 0 works for Signed Distance Fields. 0.5 might work better for a fog volume.
Note: For faster conversion of volumes, consider using the specialized Convert Volume.