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This operator changes each of the source input geometry points into a new space. The X and Y components of the source points will become the U and V positions on the surface. The Z component becomes a displacement along the surface’s normal at the (U, V) position.
Click the Creep tool on the Model tab.
Select the points to creep and press Enter to confirm your selection.
Select the primitive for the points to creep on and press Enter to confirm your selection.
You can translate, rotate, and scale the creep in the parameter editor.
The creep tool changes the size and orientation of your original shape. Scale and rotate it as desired in the parameter editor after you use the creep.
Inputs / Geometry Types
The geometry of the Source op is crept along the path of the Path op. The path type can be any primitive, but should define a surface (e.g. NURBS surface, primitive tube, etc.). Curve paths (circles, polygons, etc.) will squash the source geometry’s height. This op will transform all vector attributes, even of particles. The velocities will be altered to reflect the transformation that creep does.
NURBS surfaces might distort the crept geometry due to the non-uniformity of their U and V knot sequence. If the knots are not laid out uniformly (as in the case of a NURBS spline), knots closer together will squash the crept geometry in the corresponding surface region.
The Source Input op’s geometry is wrapped onto the Path’s, and the position and orientation of the Source on the Path is controlled by the nine fields that appear at the bottom of the op: Translate, Rotate, and Scale xyz.
The Z translate, Z scaling and X/Y rotation of the Source to the Path depends on the surface normals of the Path’s geometry.
Uses / Works in Relation With
Group: Subset of points to creep onto the path. Path Group: Primitive to creep on.
Values are computed that stretch or shrink the Source geometry to the full dimensions of the Path geometry.
Similar to above, but the values are initialized so as to minimize distortion of object geometry.
Translate source geometry over the creep surface.
Rotate source geometry on the creep surface.
Scale source geometry on the creep surface.
Local pivot point for transformations.
The parameters on this tab control how attributes on the creep surface affect the geometry being crept.
Set Creep UV Attribute
Store the parametric coordinates that the source points are crept onto in the specified point attribute.
Set Point Attributes From Path
Copy attributes from the path geometry to the points of the source geometry, according to the values in the attribute fields below.
(Available when Set Point Attributes From Path is on above.)
The columns represent possible ways of combining the attributes from the path geometry with the point attributes from the source geometry.
Copy the path attributes onto the points.
Multiply the source point attributes by the corresponding path attributes.
Add the path attributes to the corresponding source point attributes.
Subtract the path attributes from the corresponding source point attributes.
The rows represent the different entities you can copy attributes from: points, primitives, and vertices.
At the intersection of each column and row, you can enter a list/pattern of attributes.
To copy all attribute values from the path primitive attributes to the point attributes of the source, set the field at Set/From Prim to
To multiply source point colors by the path’s primitive colors, set the field at Mult/From Prim to
To add the point texture coordinates of the path geometry to the coordinates of the source, set the field at Add/From Point to uv.