Controls the overall effect.
Visualize the mask value.
Use Skin Mask
Mask the effect using a skin attribute or texture. The value is read at the skin location closest to each guide curve’s root.
Mask the effect using a skin attribute.
Mask the effect using a texture file mapped onto the skin geometry.
Use the value of this attribute for masking.
Use the value of this texture file for masking.
Use Curve Mask
Controls the effect of operations along the length of each curve.
Enables the curve mask. All other parameters are hidden when this is disabled.
Range In Absolute Length
When enabled the range parameters below operate in world units.
The position along the curve where the effect of the ramp starts. Curve points before this position use the first value of the ramp.
The position along the curve where the effect of the ramp ends. Curve points after this position use the last value of the ramp.
The parameters below quickly change the overall shape of the curve to achieve often needed effects, like affecting only roots or tips. Changing any of them modifies the ramp and replaces any manual edits on it.
Sets the position where the curve is affected most. The root is at
the tip at
High values result in wide, bell-shaped ramp. Low values in a pointy shape.
Scales the falloff handles around the effect position for additional control.
Curve Mask Ramp
Controls the curve mask directly.
Load the groom from a groom object.
Load the groom from a file.
Load the groom data from this source object.
Load the groom data from this file.
Collide With Skin
Resolve collisions with the Skin VDB in addition to any VDBs from the 4th input.
Offset the isosurface of the VDB volumes.
In addition to resolving curves that penetrate the skin, push curves within this distance of the VDB away from the surface.
Push curves by this distance.