Deletes all recorded strokes and the cache, so the output will be identical to the input geometry.
The group of curves to affect.
Controls how far hairs are pushed away from the skin geometry during collision resolution.
The number of segments in each guide. When this node is created using the Grooming shelf tools, this is linked to the Fur object’s Segments parameter, since that is what will be used during rendering.
Lets you choose one of various grooming tools.
All tools have a corresponding shelf tool. These are documented in detail at the links below.
Groom hair in screen space.
Groom hair along the surface of your geometry.
Interactively trim hair.
Interactively lengthen hair.
Interactively push hair away from the surface.
Interactively pull hair into a clump.
Interactively push hair away from your stroke.
Interactively vary the length of the ends of the hair.
Interactively smooth areas of hair.
Interactively plant individual guides.
The radius of the brush.
Controls the strength of the effect of various brushes.
Enforces a minimum lift angle while brushing. Only hair that is currently lifted higher than the specified value is affected. The Collision Radius needs to enclose all hair for this to work correctly.
The radius within which the smooth tool looks for neighboring guides.
Values greater than zero will randomize the effect various brushes have.
Turning this off allows you to freely sculpt hair points without any length constraints.
Lock Roots In Place
Turning this off will allow you to move the hair and roots around on the skin surface.
With the Adjust Length tool:
Adjust the length of hairs on the brush to this value.
For each guide, use a random length between the length between the Min/Max value.
Target Length Range
The range of lengths from which to randomly pick a length when Random Length is active.
With the Plant Guides tool:
Interpolate the length and shape of neighboring guides when planting new ones.
When Interpolate Neighbors is off, use this length for newly planted guides.
This is an offset used when checking whether curve points are hidden by the skin geometry. Only surfaces that are at least this far in front of the curve point are taken into account. This is to ensure that points close to a surface facing the viewer are not regarded as hidden.
Back-facing points on skin geometries that are thinner than this value may be affected by brush strokes.
Controls the falloff of the brush from the center. The buttons above can be used to apply various presets.
Mirroring only works when the guides on both sides are part of the Curve Groom node’s selection.
When enabled, mirrors grooming strokes as they are made.
The origin of the mirror plane.
The direction to across.