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The Mirror Operation duplicates and mirrors geometry. If the point normal attribute exists, it is also mirrored for each point. Quadrics and pasted surfaces are also supported.
At the Scene level
Select the object(s) you want to mirror.
Click the Mirror tool on the Modify tab.
Select a plane in which to mirror the object from the drop-down menu on the operation controls toolbar.
Primitives to mirror
Origin of mirror plane
Distance of mirror plane along its normal
Normal direction of mirror plane
Reverses the normals of the mirrored geometry. Reverse U and Reverse V options apply only to mesh-type primitives (such as NURBS surfaces for example).
Preserves the input geometry. If unchecked, only the selected geometry will remain.
Consolidates points along the mirror. New points are only consolidated with their mirrored counterpart.