This node can handle a chain of cuts, possible self-intersecting, as well as cuts between non-adjacent polygons.
The new polygons that are created preserve vertex and primitive attributes of the polygon from which they were cut. Group memberships are also preserved.
A cut made from one end vertex to another end vertex of an open polygon will close the polygon.
Cuts can be made to positions inside a polygon only if the polygon is closed, an initial edge or vertex is selected, and the viewport is in a non-wireframe mode.
If only one split location is specified and both Quad Strips and Close Path are used, PolySplit will try to find a closed loop around the quad strip.
Specifies the chain of locations along which to make cuts. The list of locations is separated by a space and can be specified in the following ways:
Cut at vertex b of primitive a where a and b are integers. (e.g. 0v3)
Cut at the midpoint of edge b of primitive a where a and b are integers. (e.g. 0e3)
Cut at t percent along the edge b of primitive a where a and b are integers and t is a real number between 0.0 and 1.0. (e.g. 0e3:0.7 will cut at 70% along the edge 3 of primitive 0)
Cut at the point on primitive a at location (u,v), where u and v are real numbers between 0.0 and 1.0. (e.g 0f:0.5,0.5 will cut to a point in the center of primitive 0)
Cut at the midpoint of the edge between points a and b, where a and b are integers. (e.g. p1-3)
Cut at t percent along the edge between points a and b, where a and b are integers. (e.g. p1-3:0.7)
Specifies the algorithm used to find the desired path. Please see above for a description of the algorithms.
Specifies an overriding value for cut locations made along edges, even for those where the midpoint is used by default.
Update Point Normals
Update point normals if they exist.
Causes an extra cut to be made from the last split location to the first.
Tolerance used when performing geometric calculations.