For each point in the input geometry, Primitive Split tests the specified attribute to see if it is within a specified tolerance on each primitive sharing that point. For each group of vertices outside the tolerance, a new point will be created.
This operation is useful for splitting the topology of a polygon mesh for tristripping or other operations.
The point group to act on.
The name of the primitive attribute to perform the test on.
The maximum error in any dimension of the attribute before it will be split.