Houdini 20.0 Nodes Geometry nodes

Primitive Split geometry node

Takes a primitive attribute and splits any points whose primitives differ by more than a specified tolerance at that attribute.

This node type is deprecated. It is scheduled to be deleted in an upcoming revision of Houdini.

Use the Point Split node instead.

(Since version 18.0.)

For each point in the input geometry, Primitive Split tests the specified attribute to see if it is within a specified tolerance on each primitive sharing that point. For each group of vertices outside the tolerance, a new point will be created.

This operation is useful for splitting the topology of a polygon mesh for tristripping or other operations.

Parameters

Group

The point group to act on.

Attribute

The name of the primitive attribute to perform the test on.

Tolerance

The maximum error in any dimension of the attribute before it will be split.

See also

Geometry nodes