This node rearranges the existing points in the geometry to reduce roughness. To smooth by increasing the number of points, try using the Subdivide node.
Smooth can also smooth any floating-point attributes, including color and texture coordinates.
Turning the cutoff frequency up beyond 1 sometimes gives much smoother results than sticking to the default 0-1 range.
Subset of primitives to smooth.
Apply smoothing operation to point position, texture uv’s, color, or other attributes specified by name.
Point or vertex attributes to smooth
Noise frequency to remove. The larger this value, the more it will keep the original shape of the geometry.
Number of smoothing steps.