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As you move the select point(s) or group, the surrounding points (within a set radius) move by an amount proportional to their distance to the selected point/group.
Subset of points to transform.
Order in which transformations occur.
Order in which rotations occur.
Amount of translation along xyz axes.
Amount of rotation about xyz axes.
Non-uniform scaling along xyz axes.
Amount of shearing. The three values represent X on XY plane, X on XZ plane, and Y on YZ plane respectively.
Local pivot point for transformations.
Area of influence.
The type of rolloff for soft modifications. This affects how much influence your direct edits have on other points/faces with the soft radius, based on their distance.
Linear falloff: the amount of influence decreases linearly with distance.
Slow falloff: direct edits affect distant points/faces more than with Cubic.
Quick falloff: direct edits affect distant points/faces less than with Quadratic.
Calculate falloff according with the metaball density function you specify in the Kernal function parameter.
Angles of the cubic rolloff function’s tangents. The first value applies to the tangent farthest from the source point, the second applies to the tangent closest to the source point.
Metaball kernel to use when rolloff Type is Meta-ball.
Method for measuring which points are within the soft radius.
The shortest distance to a point in the group following a path along edges.
The shortest distance to a point int the group following a path along the surface.
The 3D distance to the closest point in the group.
Radius with Connectivity (deprecated)
The 3D distance to the closest point in the group, as long as there is a connected path contained entirely within the Soft Radius.
These point attributes are transformed, if they are marked as transforming. Use Attribute Create to set the transformation type on an attribute to Position, Vector, Normal, Quaternion, or Transform Matrix. Set the type to None to make an attribute non-transforming, or remove it from this list.
Recompute Point Normals
Recomputes all normals as point normals, if a normal attribute exists.
Recompute Affected Normals
Recomputes any normals that are affected by polygons that use any transformed points.
This does nothing if
P is not being transformed.
Preserve Normal Length
Normal lengths remain unaffected.
When to output the soft radius falloff as a
Never create or write to the
Always create and write to the
When Viewport Tool Is Active
Only create or write to the
vis_falloff attribute temporarily
when the viewport tool for this node is active.
If true, the manipulation of selected points will take place in a frame defined by the averaged normals of the selected points.
If the soft transform node is operating in local space mode, then the second degree of freedom may be specified via this parameter. The local y-axis will be rotated to match the specified up vector as closely as possible.
CEX, CEY, CEZ
The centroid of the input
GCX, GCY, GCZ
The centroid of the input group
The X extents of the bounding box of the input
The Y extents of the bounding box of the input
The Z extents of the bounding box of the input
SIZEX, SIZEY, SIZEZ
The size of the bounding box of the input