Houdini 20.0 Nodes Geometry nodes

Volume Resize geometry node

Resizes the bounds of a volume without changing voxels.

Since 12.5

The Volume Resize operation resizes the volume bounds keeping all voxel values intact. This avoids any filtering or blurring processes.

This is similar to cropping an image in COPs.

Note

SDF volumes that are resized outwards will produce streaked rather than the SDF boundary conditions.

Note

This node currently only works with standard Houdini volumes. It does not work with VDBs.

Parameters

Source Group

The volume primitives to be resized.

Extract Tile

Extract a single sub-tile from the volume.

Tile Count

Number of tiles to split the volume apart in along each dimension.

Tile Number

Number of tile tile to extract. This iterates through each of the X/Y/Z tile counts.

Tile Lower Overlap

When extracting tiles, they will overlap their neighbours in the negative direction by this many voxels.

Tile Upper Overlap

When extracting tiles, they will overlap their neighbours in the positive direction by this many voxels.

Combine Mode

Controls how the old bounding box of the volume is combined with the new reference bounds.

Replace

Creates new bounds that always includes the new reference.

Intersect

Includes only voxels inside of both bounds.

Union

Grows the original bounds to include the reference.

Size

How big of a bounding box to use if there is no second input. If a second input is provided, the bounds of that object is used instead.

Center

The center of the bounding box when there is no second input. If there is a second input, that geometry’s bounds are used instead.

Voxel Padding

After computing the new bounds of the reference, this will be grown this number of voxels in each direction. This is useful to ensure there is a padding around the edge of the new volume. This is specified in voxels, not world-space distances.

Use Point Bounds

Computing the bounds of the second input can be done either by the bounds of the primitives or the bounds of the points. For example, primitive sphere will only enlarge the bounds with its center point when in point mode. On the other hand, if the volume is rotating away from the axes, the point mode will produce a tighter fit.

If there is a pscale attribute on the points, each point will be grown by its pscale attribute when bounds are computed.

Keep Data

Normally the original volume values will be copied into the correct locations. However, if you plan on overwriting the data, you can save memory and time by turning off Keep Data and thereby just creating an empty volume of the desired bounds.

Clip by Plane

When resizing camera frustum volumes or other tapered volumes, there is the risk that the reference bounding box will cross the near clipping plane. If it does, it passes a mathematical singularity and the volume resolution grows to an infinite size.

To avoid this, you can specify a clipping plane to snap all points to. This should be the near plane of your camera.

Clip Center

The center of the near plane to clip the reference volume to.

Clip Direction

The normal of the clipping plane.

Limit Resolution

The maximum resolution of the resized volume will be clipped to these values. This avoids accidental wiring operations from triggering massive memory allocations.

Maximum Resolution

The maximum resolution of the resized volume on each axis.

Autodetect 2d Volumes

2D volumes are kept in their original plane and not resized along their thin axis. Sometimes, however, one may have a 3d volume that has collapsed to 2d, so want it to still resize in the third dimension.

See also

Geometry nodes