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The Transform Pieces SOP can be used to transform input geometry according to transformation attributes on the template geometry, according to the rules and precedences described in Copy and Instancing operations . The template geometry to use for each piece of input geometry is determined by by attributes on the geometries and the Attribute Mode parameter.
This node can be used in combination with a Dop Import node in Create Points to Represent Objects mode to transform the results of a multi-piece RBD simulation.
Geometry to Transform
The geometry to transform.
Input points whose attributes are used to transform the geometry.
Optional input points whose attributes define the rest space transform for each piece of input geometry. The input geometry will first be transformed to rest space using the inverse of this transform before any further transformations are applied. The number and order of these points must match the Template Points input.
Index by Attribute
The attribute is an integer that holds the template point number, and is used as an index into the template geometry.
Match by Attribute
The integer or string attribute is used to match input and template geometry with equal values.
The name of the attribute used for indexing or matching. This should be a point or primitive attribute.
Controls whether point velocities will be calculated for the geometry from this SOP, and the method of calculation. The Instantaneous and Integrated velocity calculations are described in Point Velocities.
Integrate Over Time
The time interval over which velocities are calculated when using the Integrated Point Velocities calculation. This value should be set to a single frame time, or the duration of a single geometry segment when using multi-segment motion blur.
Copy Template Attributes
Copy attribute values from the template points to the transformed geometry points.
Attributes to Copy
The attributes to copy from the template points to the transformed geometry points.