Houdini 18.0 Nodes VOP nodes

pxrgobolightfilter VOP node

Parameters

map: map: Filename of the projected texture.

fillColor: fillColor: If the texture is not repeating, this specifies the color for the region outside of and behind the projected rectangle.

width: width: Width of the rect the light is shining through.

height: height: Height of the rect the light is shining through.

density: density: Controls the strength of the projected effect.

invert: invert: When this is on, the texture will be inverted before it is applied.

intensity: intensity: Multiplier for both the diffuse and specular result.

diffuse: diffuse: How much this light filter affects diffuse lighting.

specular: specular: How much this light filter affects specular lighting.

tileMode: tileMode: 'No Repeat' - texture does not repeat. 'Edge Extent' - extends the color of the edge to infinity. 'Tile' - texture repeats (tileable texture).

scaleU: scaleU: Scale of the texture in the U direction

scaleV: scaleV: Scale of the texture in the V direction

offsetU: offsetU: Offset of the texture in the U direction

offsetV: offsetV: Offset of the texture in the V direction

combineMode:

VOP nodes