Houdini 16.5 Nodes VOP nodes

Pxr Manifold 3D VOP node

Pxr Manifold 3D manifold shader

Represents the Pxr Manifold 3D pattern shader (PxrManifold3D) for RIS rendering mode.

Please see the Users' Guide section of the RenderMan Documentation for details.

Examples

The following examples include this node.

Basic RIS Shading Example Example for RIS Shader Network shader node

In this file we create a simple geometry and assign BxDF shaders to it. The shading network consists of pattern shaders feeding into the BxDF shaders.

See also

VOP nodes