Houdini 18.0 Nodes VOP nodes

pxrmultitexture VOP node

Read a texture file. @parameters

firstChannel: First channel offset to be looked up for Filename.

invertT: Unlike RenderMan, Maya’s UV have the T value inverted. For the models created in Maya, Invert T needs to be ON so that the texture orientation will be correct in the render.

hueMode: Centered: The amount of variation will be centered around the current value.

saturationMode: Centered: The amount of variation will be centered around the current value.

luminanceMode: Centered: The amount of variation will be centered around the current value.

gammaMode: Centered: The amount of variation will be centered around the current value.

VOP nodes