Houdini 18.0 Nodes VOP nodes

pxrrodlightfilter VOP node

Parameters

width: width: Width of the inner region of the rod (X-axis).

height: height: Height of the inner region of the rod (Y-axis).

depth: depth: Depth of the inner region of the rod (Z-axis).

radius: radius: Radius of the corners of the inner rod box.

edge: edge: Thickness of the edge region.

scaleWidth: scaleWidth: Scale the width of the inner rod shape (X axis).

scaleHeight: scaleHeight: Scale the height of the inner rod shape (Y axis).

scaleDepth: scaleDepth: Scale the depth of the inner rod shape (Z axis).

left: left: Additional size of the left region (-X axis).

right: right: Additional size of the right region (+X axis).

bottom: bottom: Additional size of the bottom region (-Y axis).

top: top: Additional size of the top region (+Y axis).

back: back: Additional size of the back region (-Z axis).

front: front: Additional size of the frontal region (+Z axis).

leftEdge: leftEdge: When edge is > 0, this scales the left edge up or down (-x axis).

rightEdge: rightEdge: When edge is > 0, this scales the right edge up or down (+x axis).

bottomEdge: bottomEdge: When edge is > 0, this scales the bottom edge up or down (-y axis).

topEdge: topEdge: When edge is > 0, this scales the top edge up or down (+y axis).

backEdge: backEdge: When edge is > 0, this scales the back edge up or down (-z axis).

frontEdge: frontEdge: When edge is > 0, this scales the frontal edge up or down (+z axis).

density: density: How much effect the filter has (0-1).

invert: invert: Inverts the entire effect of the filter.

intensity: intensity: Multiplier for both the diffuse and specular result.

diffuse: diffuse: How much this light filter affects diffuse lighting.

specular: specular: How much this light filter affects specular lighting.

saturation: saturation: Saturation of the light before hitting the surface (0=greyscale,1=normal,>1=boosted colors).

falloff: falloff: Controls the transition from the core to the edge.

colorRamp: colorRamp: This is Optional. This sets the color gradient for the transition.

combineMode:

VOP nodes