Houdini 16.5 Nodes VOP nodes

OSL Shader VOP node

Implements an OSL shader.

This node implements a generic OSL shader thru the VOP network inside. Since the context of this shader is 'generic', it has only a limited set of global input variables, and it does not have any global output variables at all. Any input or output (export) parameters are added with a Parameter VOP child.

Because generic OSL shaders don’t compute color or color closures (BxDFs), they are used in the parent RIS Shader Network for shader layering to compute values for parameters of other shaders, or to combine other shader results.

See also

VOP nodes