Many operators let you choose geometry to interact with. For example, in the Collision POP, you choose geometry that particles can collide with.

There are two ways to reference geometry operators (SOPs) in particle operators:

Using the shelf is usually more convenient and flexible since you do not have to enter explicit paths and you can switch the geometry input easily.


Turn on the template flag on a particle node that references geometry to see the referenced geometry as a guide.


Getting started


Next steps