Houdini 20.0 Shelf tools

Carve shelf tool

Slices, cuts or extracts points or cross-sections from a primitive.

On this page

Overview

This tool works best with NURBS, meshes, and Beziers because it treats the whole object as a primitive, unlike polygons which have many separate primitives. For example, you can use this tool to slice up a watermelon, or to slice up a curve and animate the cut over time.

Using Carve

  1. Select the faces or hulls to carve.

  2. Click the Carve tool on the Model tab.

  3. Specify what to slice, cut, or extract using the parameter editor.

For specific parameter help see the Carve node help.

See also

Shelf tools

Using the shelf

  • Customize the shelf

    How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.

Technical