Houdini 17.0 Shelf tools

Lights and Cameras tab shelf tool

Tools on the Lights and Cameras tab let you create and place lights and cameras in the scene view.

The Lights and Cameras tab on the shelf is used to create and place lights and cameras in the scene view.

Shelf tools

  • Camera

    Adds a camera to the scene. You can Ctrl-click the shelf tool to create a camera from the current view.

  • Point Light

    Adds a point light to the scene. A point light radiates light equally in all directions from a point in space. It is the most efficient type of light to calculate.

  • Spot Light

    Adds a spot light to the scene. A spot light casts light from a point in space, in a certain direction. The beam of light is cone shaped, with a radius and falloff at the edges.

  • Area Light

    Simulates a light in the shape of a line, rectangle, disk, or sphere.

  • Geometry Light

    Simulates a light with the shape and color of a geometry object you select.

  • Volume Light

    Simulates illumination from an emissive volume.

  • Distant Light

    Adds a distant light to the scene. A distant light casts parallel light rays throughout the scene in a certain direction. This is useful for simulating a very distant light source such as the sun.

  • Environment Light

    Environment Lights provide background illumination from outside the scene.

  • Sky Light

    Adds an environment light with an automatic sky reflection map.

  • GI Light

    Adds an indirect light using photon maps to light an enclosed environment.

  • Caustic Light

    Adds an environment light using caustic photon maps, causing other lights in the scene to cast caustic reflections/refractions.

  • Portal Light

    Adds an environment light that only shines through geometry you select. This is much more efficient for enclosed environments where the environment light can only enter through a few portals (windows, doors).

  • Ambient Light

    Adds a constant level of light to every surface in the scene (or in the light’s mask), coming from no specific direction.

  • Stereo Camera Rig

    Provides parameters to manipulate the interaxial lens distance as well as the zero parallax setting plane in the scene.

  • VR Camera

    Camera supporting VR image rendering.

  • Switcher

    Acts as a camera but switches between the views from other cameras.

Shelf tools

Using the shelf

  • Customize the shelf

    How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.

Shelf tabs

  • Create tab

    Tools on the Create tab let you create and place primitives, curves, and null objects in the scene view.

  • Modify tab

    Tools on the Modify tab let you easily customize objects in the scene view.

  • Model tab

    Tools on the Model tab let you edit objects in the scene view.

  • Polygon tab

    Tools on the Polygon tab let you modify polygons in the scene view.

  • Deform tab

    Tools on the Deform tab let you deform objects in the scene view.

  • Texture tab

    Tools on the Texture tab let you texture objects in the scene view.

  • Rigging tab

    The Rigging tab contains tools for creating premade rigs.

  • Muscles tab

    The Muscles tab contains tools for creating muscles.

  • Characters tab

    Tools on the Character tab let you create characters in the scene view.

  • Constraints tab

    Tools on the Constraints tab create a constraint network where you can constrain objects to each other in the scene view.

  • Hair Utils tab

    Tools on the Hair Utils tab let you quickly set up hair and fur on objects.

  • Guide Process tab

    Tools on the Guide Process tab let you influence the placement and orientation of guide hairs by painting skin attributes.

  • Guide Brushes tab

    Tools on the Grooming tab let you add and directly manipulate hair.

  • Terrain FX shelf tab

  • Cloud FX tab

    The Cloud FX tab contains tools for creating cloud effects.

  • Volume tab

    The Volume tab contains tools for creating volume effects.

  • Lights and Cameras tab

    Tools on the Lights and Cameras tab let you create and place lights and cameras in the scene view.

  • Collisions tab

    Tools on the Collisions tab let you create collision objects in the scene view.

  • Particles tab

    Tools on the Particles tab let you create dynamic particle simulations.

  • Grains tab

    The Grains tab contains tools for simulate grains of sand and other granular matter.

  • Vellum tab

    The Vellum tab contains tools for creating different types of vellum effects.

  • Rigid Bodies tab

    Tools on the Rigid Bodies tab let you create dynamic RBD objects in the scene view.

  • Particle Fluids tab

    Tools on the Particle Fluids tab let you create particle based liquids in the scene view.

  • Viscous Fluids tab

    Viscous fluids are FLIP simulations that use a temperature attribute to drive viscosity.

  • Oceans tab

    The Oceans tab contains tools for creating ocean simulations.

  • Fluid Containers tab

    The Fluid Containers tab contains tools for creating pyro, smoke, and liquid containers.

  • Populate Containers tab

    The Populate Containers tab contains tools for creating and removing fire, smoke, and liquid.

  • Container Tools tab

    The Container Tools tab contains tools for manipulating fire, smoke, and liquid.

  • Pyro FX tab

    Tools on the Pryo FX tab let you create simulated smoke and fire effects.

  • Solid tab

    Tools on the Solid tab let you create and modify solid objects.

  • Wires tab

    Tools on the Wires tab let you create flexible dynamic objects in the scene view.

  • Crowds tab

    The Crowds tab contains tools for creating crowds, crowd behaviors, as well as examples.

  • Drive Simulation tab

    Tools on the Drive Simulation tab let you manipulate dynamic objects in the scene view.

Technical