Houdini 17.0 Shelf tools

Muscles tab shelf tool

The Muscles tab contains tools for creating muscles.

Shelf tools

  • Muscle

    Creates a rigged muscle with head and tail anchor connections.

  • Stroke Muscle

    Creates a rigged muscle by stroking a curve onto a skin object.

  • Muscle Rig

    Creates the internal components of a muscle (the rig), by stroking a curve onto a skin object.

  • Muscle Pin

    Creates a simple rigging component for pinning regions of a Franken Muscle to your character rig.

  • Franken Muscle

    Creates a hybrid muscle made up of any number of geometry objects and any number of muscle rigs and pins.

  • Mirror

    Duplicates and mirrors objects or geometry across a mirror plane.

  • Attach to Bones

    Connects muscles, muscle rigs, and pin anchors to other objects in your scene.

  • Detach from Bones

    Disconnects muscle, muscle rig, and pin anchors from other objects in your scene.

  • Set Muscle ID

    Sets the Muscle ID for selected muscles.

  • Muscle Displace

    Applies a deformer to selected skin geometry so that muscles will displace the skin where ever they make contact.

  • Paint Muscle Mask

    Paints a mask attribute on the skin geometry per muscle_id to limit the effects of a Muscle Deform to specific regions.

  • Mirror Muscle Mask

    Applies muscle mask weights from one side of a geometry object to another.

  • Tissue System

    Collects muscles, modeled anatomical bones, and skin objects and places them into a single dynamics simulation.

Shelf tools

Using the shelf

  • Customize the shelf

    How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.

Shelf tabs

  • Create tab

    Tools on the Create tab let you create and place primitives, curves, and null objects in the scene view.

  • Modify tab

    Tools on the Modify tab let you easily customize objects in the scene view.

  • Model tab

    Tools on the Model tab let you edit objects in the scene view.

  • Polygon tab

    Tools on the Polygon tab let you modify polygons in the scene view.

  • Deform tab

    Tools on the Deform tab let you deform objects in the scene view.

  • Texture tab

    Tools on the Texture tab let you texture objects in the scene view.

  • Rigging tab

    The Rigging tab contains tools for creating premade rigs.

  • Muscles tab

    The Muscles tab contains tools for creating muscles.

  • Characters tab

    Tools on the Character tab let you create characters in the scene view.

  • Constraints tab

    Tools on the Constraints tab create a constraint network where you can constrain objects to each other in the scene view.

  • Hair Utils tab

    Tools on the Hair Utils tab let you quickly set up hair and fur on objects.

  • Guide Process tab

    Tools on the Guide Process tab let you influence the placement and orientation of guide hairs by painting skin attributes.

  • Guide Brushes tab

    Tools on the Grooming tab let you add and directly manipulate hair.

  • Terrain FX shelf tab

  • Cloud FX tab

    The Cloud FX tab contains tools for creating cloud effects.

  • Volume tab

    The Volume tab contains tools for creating volume effects.

  • Lights and Cameras tab

    Tools on the Lights and Cameras tab let you create and place lights and cameras in the scene view.

  • Collisions tab

    Tools on the Collisions tab let you create collision objects in the scene view.

  • Particles tab

    Tools on the Particles tab let you create dynamic particle simulations.

  • Grains tab

    The Grains tab contains tools for simulate grains of sand and other granular matter.

  • Vellum tab

    The Vellum tab contains tools for creating different types of vellum effects.

  • Rigid Bodies tab

    Tools on the Rigid Bodies tab let you create dynamic RBD objects in the scene view.

  • Particle Fluids tab

    Tools on the Particle Fluids tab let you create particle based liquids in the scene view.

  • Viscous Fluids tab

    Viscous fluids are FLIP simulations that use a temperature attribute to drive viscosity.

  • Oceans tab

    The Oceans tab contains tools for creating ocean simulations.

  • Fluid Containers tab

    The Fluid Containers tab contains tools for creating pyro, smoke, and liquid containers.

  • Populate Containers tab

    The Populate Containers tab contains tools for creating and removing fire, smoke, and liquid.

  • Container Tools tab

    The Container Tools tab contains tools for manipulating fire, smoke, and liquid.

  • Pyro FX tab

    Tools on the Pryo FX tab let you create simulated smoke and fire effects.

  • Solid tab

    Tools on the Solid tab let you create and modify solid objects.

  • Wires tab

    Tools on the Wires tab let you create flexible dynamic objects in the scene view.

  • Crowds tab

    The Crowds tab contains tools for creating crowds, crowd behaviors, as well as examples.

  • Drive Simulation tab

    Tools on the Drive Simulation tab let you manipulate dynamic objects in the scene view.

Technical