Houdini 17.0 Shelf tools

Pyro FX tab shelf tool

Tools on the Pryo FX tab let you create simulated smoke and fire effects.

See how to use the pyro tools.

Shelf tools

  • Flames

    Creates flames rising from the selected object.

  • Explosion

    Creates a large explosion rising from the selected object.

  • Fireball

    Creates a large explosion rising from the selected object.

  • Billowy Smoke

    Creates thick cloud-like smoke rising from the selected object.

  • Colored Smoke

    Turns the selected object into a turbulent source of colored smoke.

  • Add Color

    Turns on the color fields of a smoke object.

  • Wispy Smoke

    Creates thin smolder-like smoke rising from the selected object.

  • Candle

    Creates a smooth burning candle flame rising from the selected object.

  • Smokeless Flame

    Creates flames rising from the selected object, without any smoke (soot).

  • Dry Ice

    Creates dry ice fog falling from the selected object.

  • Volcano

    Creates a voluminous column of thick smoke, as from the rim of an erupting volcano.

  • Smoke Trail

    Generates a clustered simulation of smoke from an animated object.

  • Smoke Cluster

    Creates a clustered (partitioned) smoke simulation with multiple containers, using the selected point geometry as sources. This is useful for large or sparse sources, and for distributing simulations to a farm.

  • Pyro Cluster

    Creates a clustered (partitioned) pyro simulation with multiple containers, using the selected point geometry as sources. This is useful for large or sparse sources, and for distributing simulations to a farm.

Shelf tools

Using the shelf

  • Customize the shelf

    How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.

Shelf tabs

  • Create tab

    Tools on the Create tab let you create and place primitives, curves, and null objects in the scene view.

  • Modify tab

    Tools on the Modify tab let you easily customize objects in the scene view.

  • Model tab

    Tools on the Model tab let you edit objects in the scene view.

  • Polygon tab

    Tools on the Polygon tab let you modify polygons in the scene view.

  • Deform tab

    Tools on the Deform tab let you deform objects in the scene view.

  • Texture tab

    Tools on the Texture tab let you texture objects in the scene view.

  • Rigging tab

    The Rigging tab contains tools for creating premade rigs.

  • Muscles tab

    The Muscles tab contains tools for creating muscles.

  • Characters tab

    Tools on the Character tab let you create characters in the scene view.

  • Constraints tab

    Tools on the Constraints tab create a constraint network where you can constrain objects to each other in the scene view.

  • Hair Utils tab

    Tools on the Hair Utils tab let you quickly set up hair and fur on objects.

  • Guide Process tab

    Tools on the Guide Process tab let you influence the placement and orientation of guide hairs by painting skin attributes.

  • Guide Brushes tab

    Tools on the Grooming tab let you add and directly manipulate hair.

  • Terrain FX shelf tab

  • Cloud FX tab

    The Cloud FX tab contains tools for creating cloud effects.

  • Volume tab

    The Volume tab contains tools for creating volume effects.

  • Lights and Cameras tab

    Tools on the Lights and Cameras tab let you create and place lights and cameras in the scene view.

  • Collisions tab

    Tools on the Collisions tab let you create collision objects in the scene view.

  • Particles tab

    Tools on the Particles tab let you create dynamic particle simulations.

  • Grains tab

    The Grains tab contains tools for simulate grains of sand and other granular matter.

  • Vellum tab

    The Vellum tab contains tools for creating different types of vellum effects.

  • Rigid Bodies tab

    Tools on the Rigid Bodies tab let you create dynamic RBD objects in the scene view.

  • Particle Fluids tab

    Tools on the Particle Fluids tab let you create particle based liquids in the scene view.

  • Viscous Fluids tab

    Viscous fluids are FLIP simulations that use a temperature attribute to drive viscosity.

  • Oceans tab

    The Oceans tab contains tools for creating ocean simulations.

  • Fluid Containers tab

    The Fluid Containers tab contains tools for creating pyro, smoke, and liquid containers.

  • Populate Containers tab

    The Populate Containers tab contains tools for creating and removing fire, smoke, and liquid.

  • Container Tools tab

    The Container Tools tab contains tools for manipulating fire, smoke, and liquid.

  • Pyro FX tab

    Tools on the Pryo FX tab let you create simulated smoke and fire effects.

  • Solid tab

    Tools on the Solid tab let you create and modify solid objects.

  • Wires tab

    Tools on the Wires tab let you create flexible dynamic objects in the scene view.

  • Crowds tab

    The Crowds tab contains tools for creating crowds, crowd behaviors, as well as examples.

  • Drive Simulation tab

    Tools on the Drive Simulation tab let you manipulate dynamic objects in the scene view.

Technical