Houdini 16.5 Shelf tools

Rigid Bodies tab shelf tool

Tools on the Rigid Bodies tab let you create dynamic RBD objects in the scene view.

Shelf tools

  • RBD Objects

    Creates one or more rigid bodies from SOP geometry.

  • RBD Hero Object

    Creates an RBD object from SOP geometry.

  • RBD Glued Objects

    Creates a number of rigid bodies from SOP geometry and glues them together.

  • RBD Instanced Objects

    Creates a rigid body at each point of some source geometry, similarly to how the Copy SOP copies geometry onto points.

  • RBD Ragdolls

    Adds agent primitives to a Bullet simulation.

  • RBD Grains

    Fills an object with spheres and uses the Bullet solver to drive them.

  • RBD Sphere Objects

    Creates a number of rigid bodies from SOP geometry, which use proxy geometry composed of adaptively-sized spheres.

  • RBD Fractured Object

    Creates a number of RBD Objects from SOP Geometry. These individual RBD Objects are created from the geometry primitive groups.

  • Make Breakable

    Automatically fractures an RBD object.

  • RBD Impacts

    Sets up an RBD object to store filtered impacts as sub-data. This tool has no visible effect in the viewport, it just sets up the nodes necessary to record the impact data.

  • Debris

    Emits particles from the edges and surfaces of separating fractured rigid bodies.

  • RBD Auto Freeze

    Automatically freezes RBD Objects that have come to rest.

  • Glue Adjacent

    Creates glue constraints between adjacent RBD objects.

  • RBD Pin Constraint

    Constrains an object to a point in space using a pin-like connection.

  • Cone Twist Constraint

    Constrains an object to remain a certain distance from the constraint, and limits the object’s rotation.

  • Slider Constraint

    Constrains an object to rotate and translate on a single axis, and limits the rotation and translation on that axis

  • RBD Hinge Constraint

    Constrains an object to a point in space using a hinge-like connection.

  • RBD Spring Constraint

    Constrains an object to a point in space using a spring-like connection.

  • RBD Angular Constraint

    Constrains the rotation an object so it does not rotate at all.

  • RBD Angular Spring Constraint

    Constrains the rotation of an object so it attempts to rotate naturally, but bounces back to its original rotation.

  • Parent Constraint

    Changes the parent of a constraint from a point in space to a goal object.

Shelf tools

Using the shelf

  • Customize the shelf

    How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.

Shelf tabs

  • Create tab

    Tools on the Create tab let you create and place primitives, curves, and null objects in the scene view.

  • Modify tab

    Tools on the Modify tab let you easily customize objects in the scene view.

  • Model tab

    Tools on the Model tab let you edit objects in the scene view.

  • Polygon tab

    Tools on the Polygon tab let you modify polygons in the scene view.

  • Deform tab

    Tools on the Deform tab let you deform objects in the scene view.

  • Texture tab

    Tools on the Texture tab let you texture objects in the scene view.

  • Rigging tab

    The Rigging tab contains tools for creating premade rigs.

  • Muscles tab

    The Muscles tab contains tools for creating muscles.

  • Characters tab

    Tools on the Character tab let you create characters in the scene view.

  • Constraints tab

    Tools on the Constraints tab create a constraint network where you can constrain objects to each other in the scene view.

  • Hair Utils tab

    Tools on the Hair Utils tab let you quickly set up hair and fur on objects.

  • Guide Process tab

    Tools on the Guide Process tab let you influence the placement and orientation of guide hairs by painting skin attributes.

  • Guide Brushes tab

    Tools on the Grooming tab let you add and directly manipulate hair.

  • Terrain FX shelf tab

  • Cloud FX tab

    The Cloud FX tab contains tools for creating cloud effects.

  • Volume tab

    The Volume tab contains tools for creating volume effects.

  • Lights and Cameras tab

    Tools on the Lights and Cameras tab let you create and place lights and cameras in the scene view.

  • Collisions tab

    Tools on the Collisions tab let you create collision objects in the scene view.

  • Particles tab

    Tools on the Particles tab let you create dynamic particle simulations.

  • Grains tab

    The Grains tab contains tools for simulate grains of sand and other granular matter.

  • Rigid Bodies tab

    Tools on the Rigid Bodies tab let you create dynamic RBD objects in the scene view.

  • Particle Fluids tab

    Tools on the Particle Fluids tab let you create particle based liquids in the scene view.

  • Viscous Fluids tab

    Viscous fluids are FLIP simulations that use a temperature attribute to drive viscosity.

  • Oceans tab

    The Oceans tab contains tools for creating ocean simulations.

  • Fluid Containers tab

    The Fluid Containers tab contains tools for creating pyro, smoke, and liquid containers.

  • Populate Containers tab

    The Populate Containers tab contains tools for creating and removing fire, smoke, and liquid.

  • Container Tools tab

    The Container Tools tab contains tools for manipulating fire, smoke, and liquid.

  • Pyro FX tab

    Tools on the Pryo FX tab let you create simulated smoke and fire effects.

  • Cloth tab

    Tools on the Cloth tab let you create and constrain cloth objects in the scene view.

  • Solid tab

    Tools on the Solid tab let you create and modify solid objects.

  • Wires tab

    Tools on the Wires tab let you create flexible dynamic objects in the scene view.

  • Crowds tab

    The Crowds tab contains tools for creating crowds, crowd behaviors, as well as examples.

  • Drive Simulation tab

    Tools on the Drive Simulation tab let you manipulate dynamic objects in the scene view.

Technical