On this page |
Overview ¶
This tool creates a complex geometry network to generate clustered source geometry for the smoke from points scattered along the object’s animated path. Each cluster of points is simulated in a separate smoke box. Simulating a series of smaller boxes along the path is much more efficient than simulating all smoke in one large box.
How to ¶
To... | Do this |
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Give an animated object a smoke trail |
The object should already be animated before you use this tool.
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Prevent the smoke from rising |
Modify the or
Change the buoyancy on the or
In the DOP network, select the |
Change the smoke density |
Modify the or
In the DOP network, select the |
Make the smoke dissipate faster or slower |
In the DOP network, select the |
Apply a material to the smoke |
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