Basics
Subtopics
Getting started
-
Introduces Houdini’s new user interface, with a tour of the main window and links to various user interface topics.
-
How to tumble (orbit), track, dolly (zoom), and customize the scene view.
-
How to select objects, geometry, particles, and dynamics for use with other tools.
-
The value ladder lets you interactively change numeric values with mouse movements.
-
Explains how objects, geometry containers, and surface nodes work in Houdini.
-
Parenting makes a child object’s transformations (moves, rotations, and scales) relative to those of a parent object.
Next steps
-
An overview of the different parts of the scene: objects, geometry, components, attributes, etc.
-
Houdini includes various tools that let you select, assign color, comb, and sculpt geometry and attributes by “brushing” across surfaces with the mouse or a tablet stylus.
-
Houdini displays controls on objects and components in the viewer called handles, which you can manipulate to set parameters.
-
How to configure Houdini to match your project and workflow.
-
Frequently asked questions about the user interface and general topics.
-
A quick, basic introduction to using Houdini.
Guru-level
-
How to view custom attributes in the scene view.
-
Bundles allow you to refer to a group of objects as a single unit. This is useful in situations such as lighting where you can link a bundle of lights all at once.
-
In Houdini, recomputing the look and contents of the scene when the underlying network changes is called cooking the scene.