Basics

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Getting started

  • Introduces Houdini’s new user interface, with a tour of the main window and links to various user interface topics.
  • How to tumble (orbit), track, dolly (zoom), and customize the scene view.
  • How to select objects, geometry, particles, and dynamics for use with other tools.
  • Lets you quickly add a node in the network editor or choose a tool in the viewer from a pop-up menu or by typing.
  • The value ladder lets you interactively change numeric values with mouse movements.
  • Explains how objects, geometry containers, and surface nodes work in Houdini.
  • Parenting makes a child object’s transformations (moves, rotations, and scales) relative to those of a parent object.

Next steps

  • An overview of the different parts of the scene: objects, geometry, components, attributes, etc.
  • Houdini includes various tools that let you select, assign color, comb, and sculpt geometry and attributes by “brushing” across surfaces with the mouse or a tablet stylus.
  • Houdini displays controls on objects and components in the viewer called handles, which you can manipulate to set parameters.
  • How to configure Houdini to match your project and workflow.
  • Frequently asked questions about the user interface and general topics.
  • A quick, basic introduction to using Houdini.

Guru-level

  • How to view custom attributes in the scene view.
  • Bundles allow you to refer to a group of objects as a single unit. This is useful in situations such as lighting where you can link a bundle of lights all at once.
  • In Houdini, recomputing the look and contents of the scene when the underlying network changes is called cooking the scene.

Platforms