Proximity
Capture geometry by proximity
To bind surfaces to bones, you specify a 3D volume around the bone, inside which the bone will “capture” surfaces. You will control the capture regions using manipulators that define the volume in which the capturing will occur.
The skeleton and skin surfaces should overlap in 3D. Switch to the capture pose if you need to use a specific pose for capturing geometry.
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Bind geometry to bones |
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Edit the capture region of bones |
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Behind the scenes
If you go into the Geometry object containing the captured surfaces, you will see Houdini has added a Capture node and a Deform node to the existing chain. These nodes use the bone movements to deform the geometry.