Setting rest angles on bones
An IK solver uses the rest angle to choose how the joint bends as the goal is moved. For example, you can set the rest angle of the bones around an elbow joint to control which way the elbow bends.
When you create a bone, the rest angle is 0, 0, 0. (The actual angles are defined in the bone’s pre-transform values.)
| To... | Do this |
|---|---|
|
Edit the rest position of a bone |
|
|
See a bone’s current angles |
|