boneconvert
command
Updates bones from old Houdini 4 hip files.
Usages
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boneconvert [-r | -m] [-x] [-t] [-s] [-g]
To convert bones created in hip files prior to Houdini 4, use the kinconvert command first, and then this command.
The conversions currently performed are:
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All bones which have lock channels in their translate parameters are removed and replaced with a locked parameter with values of 0 instead. To force this conversion, use the -t option.
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The Top Cap and Bottom parameters in the cregion SOP of bone objects have their multiplication factor removed and multiplied into the values of the object-level cregion parameters. This will only be performed if the object-level cregion parameters have no channels. To deal with special cases, please see the options described below.
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All bone objects have their xray flag turned on. Use the -x option to avoid doing this conversion.
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Adds the command “bonefixchops $OPSUBNAME” to the delete script.
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The scale parameters should all be 1 and be locked. To force this conversion use -s.
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The bone geometry is updated to the current system. To force this conversion use -g.
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The Kinematic Solver parameter is filled with the path of the CHOP overridding its rotate parameter.
Options
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Forces the conversion of the cregion SOP parameters even if the object-level cregion parameters already have channels. This option is useful if you have channel references in the object-level parameters that mirror other capture regions. The cregion SOP parameters are forced to be correct without interpretation of the parameter. |
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only forces the conversion of the cregion SOP parameters like -r, but it will also attempt to add the multiplication factor if the object-level parameters have channels on them. This option will not have different behavior if the object-level cregion parameters do not have channels. It will also fail to add the multiplication factor if the cregion SOP parameters do not have an expression of the form number*expression. |