InstanceBounce example file

This is an example of a particle system using instanced geometry and a collision object.

Enter into the popnet to see particles sourced and randomly emitted from a grid. An Instance POP attaches circle primitives to these particles.

Using a Collision POP, particles that make contact with the grid are set to Bounce on Contact. These particles are placed in a collide group, which are then rotated using a Rotation POP.

Note that the geometry will only appear when rendered with Mantra or Renderman. The geometry will not be shown in the viewport. To view the instanced geometry, use one of the regular mantra output drivers displayed in the Render icon’s pop-up menu which are set in the Output Editor.