UV Map
material
This is basic diffuse material, no specular, with a map of colored and numbered squares.
This is a plain diffuse material with no specular. There is a default color map of colored and numbered squares useful in checking how texture coordinates lie.
Parameters
Surface
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Lambert Intensity |
A multiplier for the diffuse contribution to the material. This material uses the Oren-Nayer diffuse calculation. This is a more sophisticated diffuse calculation than Lambert’s. |
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Opacity |
The opacity color for this material. |
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Use Point Alpha |
If set, the Alpha attributes will be multiplied into the final Opacity. If no Alpha Attribute exists, Opacity is unaffected. |
Color Map
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Base Color Map |
This the name of the texture file. This defaults to *UVcolor.rat*. This map is useful for checking how texture coordinates lie or the lookup of a environment map. |
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Color Map Wrap |
Determines what the texture looks like when the texture coordinates are larger or less than 0 to 1. The options are:
See texture for more information. |
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Color Map Filter Type |
Type of anti-aliasing filter used. See texture for more information. |
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Color Map Filter Width |
Filter Width is the number of pixels, in both u and v directions, to use in filtering. |
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Color Map Border Color |
The color used outside the map if Decal Wrap is selected. |