Environment Box
material
A constant material with color ramps or color maps or environment maps to be used on a box surrounding the scene to ray trace against.
See also: Normal Falloff, Environment Map, Texture, Materials
This material is a constant shader and is not affected by lighting. It uses the angle between the camera and the surface normal, to select a color or a map location.
Parameters
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Overall Tint |
The color is multiplied by whatever combination of ramps and maps or environments are selected below. |
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Tint with Point Color |
If this box is checked and the point color, ( |
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Opacity |
The opacity color. |
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Alpha |
The alpha value for the box, such that another larger box could be seen behind the first. |
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Rotation Angles |
Rotates whatever combination of ramps and maps or environments are selected below, in x, y and/or z. |
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Translation |
Shifts over whatever combination of ramps and maps or environments are selected below, in x, y and/or z. |
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Use Environment Map |
If this toggle is on, the map specified below is used instead of the any selected ramps and/or maps. |
Env Map
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Environment Map |
This is the path to map used for the environment map. This defaults to DOSCH_SKIESV2_01SN_lowres.rat which is an example of an HDR environment map that ships with Houdini. |
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Env Map Wrap |
Determines what the texture looks like when the texture coordinates are larger or less than 0 to 1. See envmap for more information.
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Env Filter Type |
Type of anti-aliasing filter used. See envmap for more information. |
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Env Filter Width |
This is the width in pixels used by the filter in both u and v directions. See envmap for more information. |
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Env Border Color |
The color used outside the map when Decal wrapping is selected. See envmap for more information. |
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Env Map Space |
The reflection ray used to do the look up in the map is transformed into this space. See envmap for more information. |
Color Ramp
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Use Color Ramp |
If this box is checked, the Color Ramp below will be used to affect the color of the material. Defaults to On. |
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Color Ramp |
The left-most side of the ramp represents the bottom of the material, and the right-most side of the ramp represents the top of the material. |
Color Maps
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Map Mix |
Values of 0 will reveal the Bottom Color Map, while values of 1 will reveal the Top Color Map. The left-most side of the ramp represents the bottom of the material, and the right-most side of the ramp represents the top of the material. |
Bottom Color
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Use Bottom Color |
If this box is not checked, the Bottom Color is ignored. Defaults to on. If Use Bottom Color, Tint Bottom with Cd and _Use Bottom Map are all off, the Bottom color is white. |
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Bottom Color |
This is the color for the Bottom of the ramp. Defaults to blue. |
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Tint Bottom with Cd |
If this box is checked and the point color, ( |
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Use Bottom Map |
If this box is checked the Bottom Color is multiplied by the Bottom Map. Defaults to off. If Use Bottom Color, Tint Bottom with Cd and _Use Bottom Map are all off, the Bottom color is white. |
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Bottom Map |
This the name of the texture file to use for the Bottom color. The icon to the right opens a file browser. |
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Bottom Map Wrap |
Determines what the texture looks like when the texture coordinates are larger or less than 0 to 1. See texture for more information.
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Bottom Map Filter |
Type of anti-aliasing filter used. See texture for more information. |
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Bottom Filter Width |
Filter Width is the number of pixels, in both u and v directions, to use in filtering. See texture for more information. |
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Bottom Map Border |
The color used outside the map if Decal Wrap is selected. See texture for more information. |
Top Color
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Use Top Map |
If this box is checked the Top Color is multiplied by the Top Map. Defaults to off. If Use Top Color, Tint Top with Cd and _Use Top Map are all off, the Top color is white. |
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Top Map |
This the name of the texture file to use for the Top color. The icon to the right opens a file browser. |
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Top Map Wrap |
Determines what the texture looks like when the texture coordinates are larger or less than 0 to 1. The options are:
See texture for more information. |
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Top Map Filter |
Type of anti-aliasing filter used. See texture for more information. |
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Top Filter Width |
Filter Width is the number of pixels, in both u and v directions, to use in filtering. See texture for more information. |
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Top Map Border |
The color used outside the map if Decal Wrap is selected. See texture for more information. |