Gingham
material
A basic material with a procedural checked pattern similar to gingham cloth.
Parameters
Surface
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Cloth Intensity |
A multiplier for the base surface color of the material. This slider can be used to darken and lighten the color. |
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Background Color |
This is the background color for the checks. Defaults to white. |
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Foreground Color |
This is the check color. Defaults to blue. |
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Opacity |
The opacity color for this material. |
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Use Point Alpha |
If set, the Alpha attributes will be multiplied into the final Opacity. If no Alpha Attribute exists, Opacity is unaffected. |
Displacement
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Overall scale |
Controls the overall height (scale) of the gingham displacement. |
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Frequency |
The density of the pattern. |
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Sharpness |
This slider sharpens or softens the edges of the fibers. Lower values are softer, higher values sharper. Sharper edges may cause aliasing issues in motion. |
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Offset |
This slider moves the pattern along the texture coordinates. |
Properties
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Displacement Bounds |
Usually tying this value to the displacement Overall Scale should work well. However making the displacement bounds as small as possible, without causing "rips" in the render, can lower render times. See render properties for more information. |
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Displacement Space |
The space in which you specify displacement bounds. The default, "Bounds specified in object space" is the recommended value.
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True Displacements |
When running displacement shaders, whether the VEX variable P is actually moved (true displacement) or whether bump mapping will be performed. |