Gingham material

A basic material with a procedural checked pattern similar to gingham cloth.

Parameters

Surface

Cloth Intensity

A multiplier for the base surface color of the material. This slider can be used to darken and lighten the color.

Background Color

This is the background color for the checks. Defaults to white.

Foreground Color

This is the check color. Defaults to blue.

Opacity

The opacity color for this material.

Use Point Alpha

If set, the Alpha attributes will be multiplied into the final Opacity. If no Alpha Attribute exists, Opacity is unaffected.

Displacement

Overall scale

Controls the overall height (scale) of the gingham displacement.

Frequency

The density of the pattern.

Sharpness

This slider sharpens or softens the edges of the fibers. Lower values are softer, higher values sharper. Sharper edges may cause aliasing issues in motion.

Offset

This slider moves the pattern along the texture coordinates.

Properties

Displacement Bounds

Usually tying this value to the displacement Overall Scale should work well. However making the displacement bounds as small as possible, without causing "rips" in the render, can lower render times. See render properties for more information.

Displacement Space

The space in which you specify displacement bounds. The default, "Bounds specified in object space" is the recommended value.

  • object Displacements occur in object space.

  • camera Displacements occur in camera space.

  • world Displacements currently an alias for camera.

True Displacements

When running displacement shaders, whether the VEX variable P is actually moved (true displacement) or whether bump mapping will be performed.