Hair
material
A basic material for fur or hair.
See also: Hair diffuse , Hair specular , Hair normal , Color mix 3 more , Materials , Textured Hair , Fur
This is a new feature in Houdini 10. To learn about more new features, see what’s new in Houdini 10.
This is a basic material for use with curves only for a fur or hair look. This material uses a special normal with the diffuse and specular to give a tubular look to non-dimensional curves.
Parameters
Surface
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Diffuse Intensity |
A multiplier for the hair diffuse contribution to the material. |
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Base Color |
A global tint which is used for the entire hair. This color is multiplied with the Hair Color. |
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Hair Color |
This is a ramp type parameter which is used to color the hairs from root to tip. The left side of the ramp represents the color at the root of the hair, while the right side of the ramp represents the color at the tip of the hair. By default many of the ramp controls are hidden, but can be revealed by clicking on the arrow at the bottom left of the ramp interface. |
Specular
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Specular Intensity |
A multiplier for the specular contribution to the hair. |
|
Specular Color |
This is a ramp type parameter which is used to affect the specular color of the hairs from root to tip. The left side of the ramp represents the color at the root of the hair, while the right side of the ramp represents the color at the tip of the hair. By default many of the ramp controls are hidden, but can be revealed by clicking on the arrow at the bottom left of the ramp interface. |
|
Roughness |
This value controls the size or spread of the specular highlight along the hair. |
Opacity
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Opacity |
This is the global opacity for the hair. Defaults to white, or opaque. |
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Opacity Ramp |
This is a ramp type parameter which is used to affect the opacity of the hairs from root to tip. The left side of the ramp represents the opacity at the root of the hair, while the right side of the ramp represents the opacity at the tip of the hair. By default many of the ramp controls are hidden, but can be revealed by clicking on the arrow at the bottom left of the ramp interface. |
White Hairs
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Use White Hairs |
Toggles the use of White Hairs in the material. Note that even if this is enabled, the |
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Color |
If White Hairs exist in the fur object (controlled with a |
Guard Hairs
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Use Guard Hairs |
Toggles the use of Guard Hairs in the material. Note that even if this is enabled, the |
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Tint Color |
If Guard Hairs exist in the fur object (controlled with a |
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Opacity |
If Guard Hairs exist in the fur object (controlled with a |