Screening material

This is a basic material with a procedurally generated wire grid.

See also: Materials , Texture

This is a basic material with a procedurally generated grid which affect the opacity. This material has a choice of specular functions.

Parameters

Surface

Ambient Intensity

A multiplier for the ambient contribution to the material. The ambient lighting model only looks at the ambient lights in the scene. If there are no ambient light, this slider will have no affect.

Lambert Intensity

A multiplier for the diffuse contribution to the material.

Tint with Point Color

If this box is checked and the point color, (Cd), is defined, then Cd is multiplied with the wire color. Defaults to on.

Opacity

The opacity color for this material.

Use Point Alpha

If set, the Alpha attributes will be multiplied into the final Opacity. If no Alpha Attribute exists, Opacity is unaffected.

Screen

Screen Color

This is the surface color for the wire. Defaults to gray.

Background Color

This is the color for the spaces in between the wire. Defaults to black.

S Frequency

This is the number of wires across the surface, in the U direction.

T Frequency

This is the number of wires down the surface, in the V direction.

Wire Width

This is the width of the wire.

Specular

Specular Intensity

A multiplier for the specular contribution to the material.

Specular Color

The specular highlight color, defaults to white.

U Roughness

This value controls the size or spread of the specular highlight. When Anisotropic is selected, this value controls the specular highlight only in the U direction

V Roughness

When Anisotropic is selected, this value controls the specular highlight only in the V direction It is ignored with any other specular function.

Sharpness

This value controls the sharpness of the edge of the specular highlight. It is used only if Glossy specular is selected

Specular Type

A selector for the specular function. Anisotropic is used to get an elliptical highlight. Glossy is typically used for highly reflective materials to get a sharp edges highlight. See specular for more information.