Screening
material
This is a basic material with a procedurally generated wire grid.
This is a basic material with a procedurally generated grid which affect the opacity. This material has a choice of specular functions.
Parameters
Surface
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Ambient Intensity |
A multiplier for the ambient contribution to the material. The ambient lighting model only looks at the ambient lights in the scene. If there are no ambient light, this slider will have no affect. |
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Lambert Intensity |
A multiplier for the diffuse contribution to the material. |
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Tint with Point Color |
If this box is checked and the point color, ( |
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Opacity |
The opacity color for this material. |
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Use Point Alpha |
If set, the Alpha attributes will be multiplied into the final Opacity. If no Alpha Attribute exists, Opacity is unaffected. |
Screen
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Screen Color |
This is the surface color for the wire. Defaults to gray. |
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Background Color |
This is the color for the spaces in between the wire. Defaults to black. |
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S Frequency |
This is the number of wires across the surface, in the U direction. |
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T Frequency |
This is the number of wires down the surface, in the V direction. |
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Wire Width |
This is the width of the wire. |
Specular
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Specular Intensity |
A multiplier for the specular contribution to the material. |
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Specular Color |
The specular highlight color, defaults to white. |
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U Roughness |
This value controls the size or spread of the specular highlight. When Anisotropic is selected, this value controls the specular highlight only in the U direction |
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V Roughness |
When Anisotropic is selected, this value controls the specular highlight only in the V direction It is ignored with any other specular function. |
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Sharpness |
This value controls the sharpness of the edge of the specular highlight. It is used only if Glossy specular is selected |
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Specular Type |
A selector for the specular function. Anisotropic is used to get an elliptical highlight. Glossy is typically used for highly reflective materials to get a sharp edges highlight. See specular for more information. |