Translucent material

This is a basic material with translucency, where the color, translucency and opacity can all be defined with maps.

See also: Materials , Texture

This is a basic translucent material useful for thin objects where the light and shadow show through, but not distinctly enough to need ray tracing or refractions. There are options for maps to be used with surface color, translucency color, opacity and displacement.

Parameters

Surface

Lambert Intensity

A multiplier for the diffuse contribution to the material.

Use Base Color

If this box is not checked, the Base Color is ignored. Defaults to on. If Use Base Color, Use Point Color and Use Color Map are all off, the surface color will be white.

Base Color

This is the main surface color for the material. Defaults to white.

Use Point Color

If this box is checked and the point color, (Cd), is defined, then Cd is multiplied with the Base Color. Defaults to on. If Use Base Color, Use Point Color and Use Color Map are all off, the surface color will be white.

Color Map

Use Color Map

If this box is checked the Base Color is multiplied by the specified texture map. Defaults to off. If Use Base Color, Use Point Color and Use Color Map are all off, the surface color will be white.

Base Color Map

This the name of the texture file. The icon to the right opens a file browser.

Color Map Wrap

Determines what the texture looks like when the texture coordinates are larger or less than 0 to 1. The options are:

  • Repeat means the texture will repeat (tile).

  • Streak means the texture color at the edges is clamped and streaks outside the map.

  • Decal sets the color outside the texture map to the Border Color.

See texture for more information.

Color Map Filter Type

Type of anti-aliasing filter used. See texture for more information.

Color Map Filter Width

Filter Width is the number of pixels, in both u and v directions, to use in filtering.

Color Map Border Color

The color used outside the map if Decal Wrap is selected.

Translucency

Translucent Intensity

A multiplier for the translucent contribution to the material.

Translucent Color

This is the translucent color for the material. Defaults to white.

Translucent Percent

This is how much the translucent color affects the diffuse color. Or the percentage to mix into the diffuse color.

Translucent Map

This the name of the translucent texture file. The icon to the right opens a file browser.

Transl Map Wrap

Determines what the texture looks like when the texture coordinates are larger or less than 0 to 1. The options are:

  • Repeat means the texture will repeat (tile).

  • Streak means the texture color at the edges is clamped and streaks outside the map.

  • Decal sets the color outside the texture map to the Border Color.

See texture for more information.

Transl Map Filter

Type of anti-aliasing filter used. See texture for more information.

Transl Map Width

Filter Width is the number of pixels, in both u and v directions, to use in filtering.

Transl Map Border

The color used outside the translucency map if Decal Wrap is selected.

Sheen

Sheen Intensity

A multiplier for the sheen contribution to the material.

Sheen Color

The sheen highlight color, defaults to white.

Index of Refraction

This value controls how much the sheen adds to the surface. Higher values "push" the sheen more towards the edges. Often it is best to start with a value of 0.2 and an Intensity of 2 or 3, so the sheen contribution is easier to place and then return to the defaults. It is supposed to be subtle.

Roughness

This value controls the size or spread of the sheen highlight.

Opacity

Opacity

The opacity color, defaults to white. This does not affect the translucency.

Use Point Alpha

If set, the Alpha attributes will be multiplied into the final Opacity. If no Alpha Attribute exists, Opacity is unaffected.

Opacity Map

This the name of the texture file for defining the shape of an object within a card or other simple shape, rather than modeling it. The icon to the right opens a file browser.

Opacity Mask Wrap

Determines what the texture looks like when the texture coordinates are larger or less than 0 to 1. The options are:

  • Repeat means the texture will repeat (tile).

  • Streak means the texture color at the edges is clamped and streaks outside the map.

  • Decal sets the color outside the texture map to the Border Color.

See texture for more information.

Opacity Map Filter

Type of anti-aliasing filter used. See texture for more information.

Opacity Map Width

Filter Width is the number of pixels, in both u and v directions, to use in filtering.

Opacity Map Border

The color used outside the map if Decal Wrap is selected.

Displacement

Overall scale

Controls the overall scale of the rough areas.

If this value is 0, displacement is ignored.

Displacement Offset

This selector chooses how the values from the map or the noise are displaced.

  • displace up:

there is no displacement where the map is black; where the map is white; the displacement is away from the surface.

  • displace up and down:

there is no displacement where the map is 0.5 gray; where the map is white; the displacement is away from the surface. where the map is black; the displacement is into the surface.

  • displace down:

there is no displacement where the map is white; where the map is black; the displacement is into the surface.

Displacement Map

This the name of the texture file. The icon to the right opens a file browser. If no map is supplied, displacement is ignored.

Map Wrap

Determines what the map returns when the texture coordinates are larger than 1 or less than 0. The options are:

  • Repeat means the texture will repeat (tile).

  • Streak means the texture color at the edges is clamped and streaks outside the map.

  • Decal sets the color outside the texture map to the Border Color.

See texture for more information.

Map Filter Type

Type of anti-aliasing filter used. See texture for more information.

Map Filter Width

Filter Width is the number of pixels, in both u and v directions, to use in filtering.

Map Border Color

The color used outside the map if Decal Wrap is selected.

Properties

Displacement Bounds

Usually tying this value to the displacement Overall Scale should work well. However making the displacement bounds as small as possible, without causing "rips" in the render, can lower render times. See render properties for more information.

Displacement Space

The space in which you specify displacement bounds. The default, "Bounds specified in object space" is the recommended value.

  • object Displacements occur in object space.

  • camera Displacements occur in camera space.

  • world Displacements currently an alias for camera.

True Displacements

When running displacement shaders, whether the VEX variable P is actually moved (true displacement) or whether bump mapping will be performed.