Translucent
material
This is a basic material with translucency, where the color, translucency and opacity can all be defined with maps.
This is a basic translucent material useful for thin objects where the light and shadow show through, but not distinctly enough to need ray tracing or refractions. There are options for maps to be used with surface color, translucency color, opacity and displacement.
Parameters
Surface
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Lambert Intensity |
A multiplier for the diffuse contribution to the material. |
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Use Base Color |
If this box is not checked, the Base Color is ignored. Defaults to on. If Use Base Color, Use Point Color and Use Color Map are all off, the surface color will be white. |
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Base Color |
This is the main surface color for the material. Defaults to white. |
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Use Point Color |
If this box is checked and the point color, ( |
Color Map
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Use Color Map |
If this box is checked the Base Color is multiplied by the specified texture map. Defaults to off. If Use Base Color, Use Point Color and Use Color Map are all off, the surface color will be white. |
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Base Color Map |
This the name of the texture file. The icon to the right opens a file browser. |
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Color Map Wrap |
Determines what the texture looks like when the texture coordinates are larger or less than 0 to 1. The options are:
See texture for more information. |
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Color Map Filter Type |
Type of anti-aliasing filter used. See texture for more information. |
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Color Map Filter Width |
Filter Width is the number of pixels, in both u and v directions, to use in filtering. |
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Color Map Border Color |
The color used outside the map if Decal Wrap is selected. |
Translucency
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Translucent Intensity |
A multiplier for the translucent contribution to the material. |
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Translucent Color |
This is the translucent color for the material. Defaults to white. |
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Translucent Percent |
This is how much the translucent color affects the diffuse color. Or the percentage to mix into the diffuse color. |
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Translucent Map |
This the name of the translucent texture file. The icon to the right opens a file browser. |
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Transl Map Wrap |
Determines what the texture looks like when the texture coordinates are larger or less than 0 to 1. The options are:
See texture for more information. |
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Transl Map Filter |
Type of anti-aliasing filter used. See texture for more information. |
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Transl Map Width |
Filter Width is the number of pixels, in both u and v directions, to use in filtering. |
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Transl Map Border |
The color used outside the translucency map if Decal Wrap is selected. |
Sheen
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Sheen Intensity |
A multiplier for the sheen contribution to the material. |
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Sheen Color |
The sheen highlight color, defaults to white. |
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Index of Refraction |
This value controls how much the sheen adds to the surface. Higher values "push" the sheen more towards the edges. Often it is best to start with a value of 0.2 and an Intensity of 2 or 3, so the sheen contribution is easier to place and then return to the defaults. It is supposed to be subtle. |
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Roughness |
This value controls the size or spread of the sheen highlight. |
Opacity
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Opacity |
The opacity color, defaults to white. This does not affect the translucency. |
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Use Point Alpha |
If set, the Alpha attributes will be multiplied into the final Opacity. If no Alpha Attribute exists, Opacity is unaffected. |
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Opacity Map |
This the name of the texture file for defining the shape of an object within a card or other simple shape, rather than modeling it. The icon to the right opens a file browser. |
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Opacity Mask Wrap |
Determines what the texture looks like when the texture coordinates are larger or less than 0 to 1. The options are:
See texture for more information. |
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Opacity Map Filter |
Type of anti-aliasing filter used. See texture for more information. |
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Opacity Map Width |
Filter Width is the number of pixels, in both u and v directions, to use in filtering. |
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Opacity Map Border |
The color used outside the map if Decal Wrap is selected. |
Displacement
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Overall scale |
Controls the overall scale of the rough areas. If this value is 0, displacement is ignored. |
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Displacement Offset |
This selector chooses how the values from the map or the noise are displaced.
there is no displacement where the map is black; where the map is white; the displacement is away from the surface.
there is no displacement where the map is 0.5 gray; where the map is white; the displacement is away from the surface. where the map is black; the displacement is into the surface.
there is no displacement where the map is white; where the map is black; the displacement is into the surface. |
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Displacement Map |
This the name of the texture file. The icon to the right opens a file browser. If no map is supplied, displacement is ignored. |
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Map Wrap |
Determines what the map returns when the texture coordinates are larger than 1 or less than 0. The options are:
See texture for more information. |
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Map Filter Type |
Type of anti-aliasing filter used. See texture for more information. |
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Map Filter Width |
Filter Width is the number of pixels, in both u and v directions, to use in filtering. |
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Map Border Color |
The color used outside the map if Decal Wrap is selected. |
Properties
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Displacement Bounds |
Usually tying this value to the displacement Overall Scale should work well. However making the displacement bounds as small as possible, without causing "rips" in the render, can lower render times. See render properties for more information. |
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Displacement Space |
The space in which you specify displacement bounds. The default, "Bounds specified in object space" is the recommended value.
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True Displacements |
When running displacement shaders, whether the VEX variable P is actually moved (true displacement) or whether bump mapping will be performed. |